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Digital Games and Learning: Research and Theory by Nicola Whitton — Free PDF

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2 Digital Games and Learning - Paul Maharg
Digital Games and Learning (DGL) aims to explore these and many other ... Volumes in the DGL series will focus on innovative research, theory and practice....

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3 Digital games and learning gains - OECD
resulted in the genre of educational games for use in formal educational settings as well as in the home. ... find a relationship between playing digital games and negative social learning. Most ... This criticism has been influential among media pundi...

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4 Digital games and learning gains - OECD
Learning continues with digital games for fun; even 'twitch-style' action games, whose narrative amounts ... of digital games has been well in advance of research attempting to understand it, let alone .... A Pac-Man theory of motivation. Ta...

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5 Digital Game-Based Learning Supports Student Motivation ...
Mar 22, 2017 ... theory. Recent digital game-based learning (DGBL) studies have focused on ... Higher education was the most frequently referenced research ... learning environment (GBLE) exist, requires considerable cognitive ..... 3D virtual machi...

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6 Digital Game-Based Learning in the Military - Marc Prensky
From Digital Game-Based Learning (McGraw-Hill, 2001) by Marc .... the staff of the commanders-in-chief (CINCs) with a high-end videogame version of .... recruiting and retention, quality of life, and quality of education and training. ... over into a t...

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7 Digital Game-Based Learning Supports Student Motivation ...
Recent digital game-based learning (DGBL) studies have focused on ... materials motivation survey, a cognitive load scale, and performance (skill and cognitive) scales. ... learning motivation process in multimedia-based learning environments. ... From...

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8 Measuring Effectiveness in Digital Game-Based Learning: A ...
International Journal of Serious Games ... effectiveness of digital game-based learning (DGBL). ... different outcome measures for assessing effectiveness, varying methods of data .... engagement, performance, higher quality of learning and lower le...

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9 Digital Game-Based Learning - eder671gamebasedlearning
Digital Game-Based Learning: It's Not Just the Digital Natives ... began his study of games with his dissertation in 1999 and has taught a graduate course ... practical guidance for how (when, with whom, and under what conditions) games can ... com...

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10 Games and Learning - ITLS - USU
learning as we play and explore a game, we will observe how others learn as they ... A generation of kids has grown up playing digital games and continues ... mathematics, science, and social studies with games inside and outside of schools? .... Class...

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11 ARTS AND LEARNING RESEARCH - Visual Thinking Strategies
The Arts and Learning Research Journal (ISSN 1534-3499) is published yearly in ... Research on a comprehensive range of art viewers led to theory building. ... This journey has ..... of a particular stage allow us to formulate precisely targeted que...

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12 Implementing Digital Game-Based Learning in ... - Semantic Scholar
Keywords: digital game-based learning, educational games, serious games, formal ... schools is to integrate a commercial videogame into formal class structures, for instance ... Finally, more practical barriers to using games in schools were reported, ...

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13 The Digital Game-Based Learning Revolution - Marc Prensky
single line anywhere, only slightly larger groups at the two or three booths selling ..... But an important element of this book, Digital Game-Based Learning, is that it is not ... Clifford Stoll, in his book High Tech Heretic says, “I may be o...

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14 Games and Learning - BrainPOP Educators
3 pg. Q Design Pack Games and Learning. How to Use This Design Pack .... games, to engage and support students .... to engage their students in learning....

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15 GAMIFICATION, GAMES, AND LEARNING: - WordPress.com
Gamification, Games, and Learning: What Managers and Practitioners Need to Know ... We work with great thinkers to analyze existing and new sources of knowledge ...... example, Adobe Systems uses gamification to increase both training and usage of ... ...

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16 Technology tells a tale: digital games and narrative - DiGRA
In this paper, I discuss the debate over digital games and narrative in light of .... uniform textual reproduction of the printing press, or institutional features, such as ..... http://web.mit.edu/21fms/www/faculty/henry3/games&narrative.html . 7. ...

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17 Introduction to Games and Learning: Pre-reader - Playmakers
7th grade students play Shortcuts, a math game designed to help students practice estimating the ... How to Use This Pre-Reading Guide ... based learning to help you gauge your ... How often do you use games and learning in your classroom? ..... Quest ...

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18 Rethinking Language and Gender Research: Theory and Practice ...
Theory for Feminism', in L. McDowell and R. Pringle (eds) Defining Women: Social ... Rethinking Language and Gender Research: Theory and Practice .... Sage's Sill dies in Discourse series aims to provide introductory texts covering the key....

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19 Technology tells a tale: digital games and narrative - DiGRA
In this paper, I discuss the debate over digital games and narrative in light of ...... Murray, J. H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace....

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20 Twenty-Five Years of Research on Violence in Digital Games and ...
Dec 10, 2013 ... digital games on player aggression is, at best, mixed and cannot .... ing theory suspect that games containing realistic violence ..... time game against a (fictional ) opponent and the loser of .... tive behaviors while playing violent ...

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21 Simulations, Games, and Learning - Educause
Although definitions vary, digital games provide visual information to one or ..... forward, educators must hope for games based on learning theory and research....

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